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Old Aug 07, 2005, 03:06 PM // 15:06   #41
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Pulaski, Wisconsin
Guild: (Leader of)The Blue Sentinels [TBS]
Profession: W/Mo
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Quote:
Originally Posted by Drakron
No.

No "very big update" (and its not, its just 2 new areas with quests and mobs) is going to solve the basic problems of the game, the broken economy that forces players to intensive farm and lack of incentive to keep players in the game after they completed their goals.

Both PvP and PvE players are quiting because they are bored and the game is broken and unfun ... Guild Wars idea of end game is farming grind.

Arena Net is busy digging the grave of this game, I dont think many of us will be staying for the funeral.
you cannot say why people are leaving the game, you can say why you are leaving the game but not why everyone is leaving, and remember people may quit but there are always people who buy the game (when the price of the game goes down) so do no say why people are leaving please until i see a survey showing why people are leaving, a true survey with sorces and not some made up one

thanks in advance
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Old Aug 07, 2005, 03:24 PM // 15:24   #42
Underworld Spelunker
 
Join Date: Feb 2005
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Quote:
Originally Posted by Drakron
No.



Both PvP and PvE players are quiting because they are bored and the game is broken and unfun ... Guild Wars idea of end game is farming grind.

Arena Net is busy digging the grave of this game, I dont think many of us will be staying for the funeral.
no flame intended but quite a few people are not seeing something clearly.

this is not a game that was ever intended to hold a persons attention permanently.

it was intended to provide as much fun as the individual got from it and be put aside for as long as it takes for an update or the next chapter to come out and be played again.

with no monthly fee to force you to play or lose it will work nicely.

the people still seem to think that this is wow or eq free and should provide the continous long playtime of a full MMORPG which has been stated plainly that it is not

we are not expected to set up a virtual life here but to come and play on the neighborhood playground until something else comes along and return as we feel the urge to play again

so people will be coming and going as things are added and when chapter 2 comes out there will be a large number of people who havent played for months looking at what is being added and buy it

for the people who hate the game no they wont be back but that happens with every game

again not a flame and if i offended i apologize in advance
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Old Aug 07, 2005, 03:43 PM // 15:43   #43
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by Aniewiel
Disagree with one another's points but in a productive non-finger pointing way. Please don't attack other people's credibility. We ARE allowed to disagree and CAN disagree without launching barrages against other's intelligence.
How to spoil abit of tongue in cheek entertainment, I should have just said, please read the post for what it actually states rather than what you presume.
Oh well its my first ever deleted post.

I actually play a great vairety of games and as such can comment on similarities with in GW and other games rather than just state leave if you don't like.

Like alot of other players GW isn't the only title they play. If you only play GW you are the one who is missing out on what there is actually available within a similar spectrum of games.
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Old Aug 07, 2005, 04:03 PM // 16:03   #44
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Join Date: May 2005
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Quote:
Originally Posted by November Raine
you cannot say why people are leaving the game, you can say why you are leaving the game but not why everyone is leaving,
I can, people have stated why they stop logging in and it have been either boredom or a ruined economy.

Quote:
and remember people may quit but there are always people who buy the game (when the price of the game goes down) so do no say why people are leaving please until i see a survey showing why people are leaving, a true survey with sorces and not some made up one

thanks in advance
Guess what?

The only one can present such data is Arena Net (since they are the only ones that know the last time someone logged in) and they are not going to show any numbers beside licenses sold that is never going to be a indication of how many people are current playing.

Such survey is never going to be made because its retarded ... basic they would be spamming people that no longer care about the game in with a survey, such E-mail would be send to the trash.

The only thing that matters is if the player influx is enough to offset the players leaving and that can be seen, just look at how many districts a base town have (like Lion's Arch or Ascalon) and compare it with how many were there a week ago or a month ago, the same can be done in Tombs.
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Old Aug 07, 2005, 05:04 PM // 17:04   #45
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Simple and broad enough answer to the posts I have read:

Dislike GW that much?
Uninstall the game and stop posting here about how much you dislike it.
Not everyone likes reading complaint threads. If another MMO is that much butter in your opinion, go play it then and register on that games forum to discuss its advantages/disadvantages/

Dislike GW but hope for it to be better?
Then be patient, please. Suggest, comment, reccomend, and be productful with posts and game play at its current state. If you need a break, stop playing and do something else for a bit. I have uninstalled GW three times since I bought it just to help me get away from the frustration I felt trying to do certain missions. Week or two later, I reinstall, try again and succeed and continued playing(uninstalling for me just helps me not to keep trying playing it and continually keep getting frustrated).
There are plenty of people that are having difficulty with the game for they are very new to it; help them if you can as an idea.
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Old Aug 07, 2005, 05:07 PM // 17:07   #46
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The economy and the trader system is fine. ANET gives in to the whining and announces increased drops and faction are upcoming and you people still moan about it. Either stfu and wait for the update or search Google for seppuku or go mow some lawns and ebay some gold. You have no other options unless you are going to increase your efforts.
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Old Aug 07, 2005, 05:20 PM // 17:20   #47
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Quote:
Originally Posted by coleslawdressin
The economy and the trader system is fine. ANET gives in to the whining and announces increased drops and faction are upcoming and you people still moan about it. Either stfu and wait for the update or search Google for seppuku or go mow some lawns and ebay some gold. You have no other options unless you are going to increase your efforts.
agreed, the economy is realistic believe it or not, we are all on the supply and demand economy and look at the gas prices they shot up quickly so for a realistic stand point the economy is fine

shadow, you cant say what some people said why the left the game because some people isn't everyone (sorry not meant to finger point if it seems like i did)
November Raine is offline   Reply With Quote
Old Aug 07, 2005, 05:26 PM // 17:26   #48
Ascalonian Squire
 
Join Date: Jun 2005
Location: Montreal
Guild: We Cause Seizures [POKE]
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The dev team have a plan with set priorities. We may not see understand them yet. Plans aren't set in stone and can change. Priorities too. Many external factors can affect this plan: time, NCSoft, customers, etc. Game developement involving this many players is risky and volatile. -_- I doubt the devs spend their time eating ice cream and playing ping-pong at the office. Wishful thinking does not work here.

Assuming the original team was split to form a Live Team and a Next Chapter Team, what we perceive will be a slower pace. Roughly, I am guessing there is a game engine team, an artist team, a QA team, and a game programming team. The engine team was probably split with some working to add new possibilities for the next chapter and some working on adding observer mode (it has to be built into the game) and this is hard. >_< Anything with network is scary, hehe. The game programmers are usually those who implement the quests, AI, skills, and stuff like that. Some are working on chapter 2, and some are probably still working on the two new regions.

We know there is a ladder season + tournament coming soon. The devs need to prepare for that. I also believe they want observer mode ready for those events and any game balancing happening will at least be implemented before those events (since they rather not touch those issues while those are in progress). All this stuff needs rigorous testing (hehe, remember Vengeance?). Both ladder season and the tournament are dependent on observer mode and game balancing.

In addition to those, they are working (or will work) on guild storage and a better way for player trading. Finally, the continual bug fixes.

A lot to do. ;_;
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Old Aug 07, 2005, 05:27 PM // 17:27   #49
Ascalonian Squire
 
Join Date: May 2005
Guild: war masters
Profession: W/Mo
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Quote:
Originally Posted by TheGreatBoo
Yeah it's going to be disappointing that I'll have to wait until after school to check out the new content.

I'm ignoring alot of posts I disagree with and would like to debate over so I can just post this and go to sleep. It's such a strong urge to post over it. Arg.
unlucky i still have 5 weeks of holiday

anyway to the post

why dont u ppl that want updates go outside and enjoy some summer air and then come back to the game when they release a patch
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Old Aug 07, 2005, 05:32 PM // 17:32   #50
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Quote:
Originally Posted by Zelnox
The dev team have a plan with set priorities. We may not see understand them yet. Plans aren't set in stone and can change. Priorities too. Many external factors can affect this plan: time, NCSoft, customers, etc. Game developement involving this many players is risky and volatile. -_- I doubt the devs spend their time eating ice cream and playing ping-pong at the office. Wishful thinking does not work here.

Assuming the original team was split to form a Live Team and a Next Chapter Team, what we perceive will be a slower pace. Roughly, I am guessing there is a game engine team, an artist team, a QA team, and a game programming team. The engine team was probably split with some working to add new possibilities for the next chapter and some working on adding observer mode (it has to be built into the game) and this is hard. >_< Anything with network is scary, hehe. The game programmers are usually those who implement the quests, AI, skills, and stuff like that. Some are working on chapter 2, and some are probably still working on the two new regions.

We know there is a ladder season + tournament coming soon. The devs need to prepare for that. I also believe they want observer mode ready for those events and any game balancing happening will at least be implemented before those events (since they rather not touch those issues while those are in progress). All this stuff needs rigorous testing (hehe, remember Vengeance?). Both ladder season and the tournament are dependent on observer mode and game balancing.

In addition to those, they are working (or will work) on guild storage and a better way for player trading. Finally, the continual bug fixes.

A lot to do. ;_;

One of the best arguments I have read about the seeming lack of development/improvements/patches/quests, etc. Well done!

Quoted for truth and hopefully for rereading.
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Old Aug 07, 2005, 05:57 PM // 17:57   #51
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Pulaski, Wisconsin
Guild: (Leader of)The Blue Sentinels [TBS]
Profession: W/Mo
Default

Quote:
Originally Posted by Zelnox
The dev team have a plan with set priorities. We may not see understand them yet. Plans aren't set in stone and can change. Priorities too. Many external factors can affect this plan: time, NCSoft, customers, etc. Game developement involving this many players is risky and volatile. -_- I doubt the devs spend their time eating ice cream and playing ping-pong at the office. Wishful thinking does not work here.

Assuming the original team was split to form a Live Team and a Next Chapter Team, what we perceive will be a slower pace. Roughly, I am guessing there is a game engine team, an artist team, a QA team, and a game programming team. The engine team was probably split with some working to add new possibilities for the next chapter and some working on adding observer mode (it has to be built into the game) and this is hard. >_< Anything with network is scary, hehe. The game programmers are usually those who implement the quests, AI, skills, and stuff like that. Some are working on chapter 2, and some are probably still working on the two new regions.

We know there is a ladder season + tournament coming soon. The devs need to prepare for that. I also believe they want observer mode ready for those events and any game balancing happening will at least be implemented before those events (since they rather not touch those issues while those are in progress). All this stuff needs rigorous testing (hehe, remember Vengeance?). Both ladder season and the tournament are dependent on observer mode and game balancing.

In addition to those, they are working (or will work) on guild storage and a better way for player trading. Finally, the continual bug fixes.

A lot to do. ;_;
agreed, I LIKE U!
November Raine is offline   Reply With Quote
Old Aug 07, 2005, 06:14 PM // 18:14   #52
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Join Date: Feb 2005
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Quote:
Originally Posted by November Raine
agreed, I LIKE U!
and i am at over 400 hours and still having fun with the game

WARTS AND ALL (the game not me)
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Old Aug 07, 2005, 06:34 PM // 18:34   #53
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by November Raine
agreed, the economy is realistic believe it or not, we are all on the supply and demand economy and look at the gas prices they shot up quickly so for a realistic stand point the economy is fine

shadow, you cant say what some people said why the left the game because some people isn't everyone (sorry not meant to finger point if it seems like i did)
No worries, no offence taken
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